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XD Urban Prototyping with Digital Blue Foam
Interactive Design | Online Workshop | English | Asia-Pacific
Description:
Key Words: XR,Generative Design,Blender,Three.js
Required Skills: Beginner 3D Modelling (Blender), Beginner Rendering Software, Scripting (Optional)
Required Software: Blender, Sublime Text, Adobe Photoshop, Gimp (optional)
Required Hardware: PC
Maximum number of participating students: 100
How can we use points, images and stamps to express ourselves in a new way? How can we create and share our designs in the digital sphere real-time? This workshop explores how we can draw, fold, bend and craft our freehand expressions into meaningful design, while tapping into computation to make it as informative as it is expressive. We will also explore how to harness our digital connectivity to engage, connect, communicate, and work collaboratively in the post-pandemic age, to create non-traditional non-linear architectural workflows for our design process. These will rely on non-vector/ CAD based methods. Looking at how our design process benefits from non-vector-based methods, such as pixels and scalars.

Workshop Brief and Pedagogy :

InclusiveFutures forms part of a radical transformation brought forth by the Covid19 pandemic, and the near-universal access to web-based communications; Around the world, people are connecting, collaborating, and sharing in unprecedented and previously unimaginable ways. In this workshop, we will explore how these changes make new forms of collective architectural expression possible.
The pedagogy of the workshop is inspired by Digital Blue Foam XD (DBF XD) - a web-based communications, and 3D modeling environment by Digital Blue Foam that is currently in development. DBF XD will allow participants to develop their own projects, exploring the potential of real-time, multi-user, 3D sketching and interaction.
The 4-day workshop is composed of two parts. First, participants will learn how to create their own digital brushes and stamps, using point-cloud, textures, and shapes to address both scientific and artistic ideas, which can be deployed and shared via DBF XD. Second, participants will explore how the tools can be used to explore new urban and architectural ideas through a real-time, co-creation experience.
Practically speaking, by the end of the workshop participants will have a strong working knowledge of 3D websites, and how to design, model, and optimize their own 3D assets using industry-standard tools. Furthermore, participants will gain insights on how web-tools can be incorporated in their workflows and projects to engage more complex design topics and issues, such as net-zero design and planning.
Schedule:
Jun 27 - Jun 30
  • Day 1 / Jun 27

    14:00 - 17:00 (GMT+8:00) Singapore

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    02:00 - 05:00 (EST)

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    08:00 - 11:00 (CET)

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    14:00 - 17:00 (China)

    Sketches, Materials & Textures : The first day, participants will be introduced to many ways they can create and manipulate pixel-based assets in tools such as Blender 3D. They would be taught how to import sketches, images and textures, which will be cut, folded, extruded and articulated to create expressive 3D forms. Participants will be challenged to imagine and design an ‘essential architectural unit’ - a self-contained block of form and space that can be copied, tiled and mutated to create variations. The session will conclude with setup of cameras and lighting, and rendering some images to bring life to these designs. These models would be exported for activities on the following day.
  • Day 2 / Jun 28

    14:00 - 17:00 (GMT+8:00) Singapore

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    02:00 - 05:00 (EST)

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    08:00 - 11:00 (CET)

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    14:00 - 17:00 (China)

    Points, Clouds & Physics : On day 02, the participants will become acquainted with advanced mesh manipulation techniques, along with intermediate workflows such as creating & scattering assets (through particle systems), and applying a variety of modifiers to their models. Physics simulations such as simulating gravity, wind and forces would be introduced. Emphasis will also be on sharing of blocks/ assets with fellow participants, who can then modify/ mutate these ‘architectural units’ to create variety and flavour.
  • Day 3 / Jun 29

    14:00 - 17:00 (GMT+8:00) Singapore

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    02:00 - 05:00 (EST)

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    08:00 - 11:00 (CET)

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    14:00 - 17:00 (China)

    Form, Space & Ideation : Day 03 will focus on ideation and refinement - participants will be challenged to tune the form, space and function of their ‘architectural unit’, while taking into consideration the synergy and uniqueness of their blocks within the group. Techniques learnt in previous sessions can be combined and applied to augment and polish their blocks in preparation of the following session. Dialog between participants will be encouraged - sharing, swapping and modifying from each others’ assets will build unique and unexpected relationships between their designs. The session will conclude with introduction to THREE.js, a library that enables us to create and visualize in 3D on the web.
  • Day 4 / Jun 30

    14:00 - 17:00 (GMT+8:00) Singapore

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    02:00 - 05:00 (EST)

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    08:00 - 11:00 (CET)

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    14:00 - 17:00 (China)

    Sharing, Collaboration & City Building : On the final day, the participants will be provided access to Digital Blue Foam’s New Collab Tool, where they could import, mutate others’ assets to create unique designs and urban landscapes. Participants will collaborate and work together to create an urban enclave - their ‘architectural units’ strategically placed, scaled, oriented and juxtaposed to create patterns, hierarchies and relationships. The session will conclude with presentations and dialog - assessing the merit of this alternative design methodology along with inspection and appreciation of design/ urban trends that arise from this exercise.
Instructors:
  • Rutvik Deshpande Digital Blue Foam,Associate Data Engineer
    Rutvik is an Associate Data Engineer at Digital Blue Foam and currently pursuing a Bachelor of Architecture degree at the National Institute of Technology, India. He aims to use AI in Architecture, with his work focusing on data-driven design workflows in both urban and architectural scales. He is also a tech blogger at Medium and an active Kaggler too.
  • Sayjel Patel Digital Blue Foam,Founder & CTO
    Sayjel is a Canadian architect, coder, and former founding Assistant Professor at the Dubai Institute of Design and Innovation. He is a graduate of the MIT School of Architecture and Planning. Sayjel won the prestigious Red-Dot Design Award for a texture-based 3D design software he developed for the 3D printing industry.
  • Tejas Chavan Digital Blue Foam,Chief Computational Architect
    Tejas is the Chief Computational Architect (CCA) at Digital Blue Foam. His work focuses on developing logic and algorithms that facilitate the generative design models of the Digital Blue Foam tool. An architecture graduate from the National University of Singapore, Tejas specialized in Sustainable Design and Technology. In his thesis, he proposed strategies and methods to computational generate and develop urban and architectural solutions, which he is further extending and applying at Digital Blue Foam.