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Architectural Geometry & Harmonic Modelling
Computational Design | Online Workshop | English | North-South Americas
Description:
Key Words: Procedural Modelling,Topology,polySuperShape,Form-finding
Required Skills: Beginner - Intermediate Maya and Beginner Blender
Required Software: Maya Autodesk 2020 and Blender
Required Hardware: Pc, Mac
Maximum number of participating students: 25
In this workshop, participants will explore how to design with a procedural polygon modelling methodology through a process that breaks down a complicated task into discrete modelling operations. We will look into the importance of topology and the advantages of low-poly procedural modelling with Maya and explore how procedural modelling increases the output of iterative design through reproducible stages of transformation. The ambition is to gain a basic understanding of the logic behind working with meshes in Maya. In addition, the participants will also learn how to model with high-poly meshes through the exploration of SuperShapes. Due to the mathematical nature of these shapes, we will be able to quickly generate complex organic geometries. Super Ellipse, Spherical Harmonics and Ultra Shapes will be the starting point of our architectural geometry exploration.

The workshop will last six days, each day will be broken down into two-hour sessions. The first day will include a general introduction to Computational Thinking followed by tutorials. The following days will consist of tutorials, guiding the participants through various examples and features of procedural polygon modelling. At the end of each day, the participants will have a chance to consult the instructors to develop their design projects. Finally, on the last day, the participants will have an opportunity to present their work to a panel of invited Architects and Designers. The expected outcome from the participants is a compilation of images and diagrams of their projects.

The skills that will be explored include procedural polygon modelling with low-poly and high-poly meshes, sculptural mesh modelling and discrete modelling operations. The workshop will be taught using Maya and Blender. A series of modelling examples will be demonstrated and provided to the participants as a starting point for their design work. The prerequisite knowledge of the workshop is a beginner understanding of Maya and mesh modelling. Workshop participants who have experience with Maya and Blender will be able to further adapt and expand on the techniques taught within the workshop.
Schedule:
Jun 28 - Jul 3
  • Day 1 / Jun 28

    8:30 - 13:30 (GMT-4:00) Santiago

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    08:30 - 13:30 (EST)

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    14:30 - 19:30 (CET)

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    20:30 - 01:30 (China)

    Introduction to workshop and outline
  • Day 2 / Jun 29

    8:30 - 13:30 (GMT-4:00) Santiago

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    08:30 - 13:30 (EST)

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    14:30 - 19:30 (CET)

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    20:30 - 01:30 (China)

    Maya Basics
  • Day 3 / Jun 30

    8:30 - 13:30 (GMT-4:00) Santiago

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    08:30 - 13:30 (EST)

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    14:30 - 19:30 (CET)

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    20:30 - 01:30 (China)

    Blender Basics
  • Day 4 / Jul 1

    8:30 - 13:30 (GMT-4:00) Santiago

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    08:30 - 13:30 (EST)

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    14:30 - 19:30 (CET)

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    20:30 - 01:30 (China)

    Maya Intermediate - Advanced
  • Day 5 / Jul 2

    8:30 - 13:30 (GMT-4:00) Santiago

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    08:30 - 13:30 (EST)

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    14:30 - 19:30 (CET)

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    20:30 - 01:30 (China)

    Blender Intermediate - Advanced
  • Day 6 / Jul 3

    8:30 - 13:30 (GMT-4:00) Santiago

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    08:30 - 13:30 (EST)

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    14:30 - 19:30 (CET)

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    20:30 - 01:30 (China)

    Final Jury Review
Instructors:
  • Angelica Videla University of Chile,Lecturer, Department of Architecture
    Angélica Videla C. is an Academic at the Faculty of Architecture and Urbanism of the University of Chile, Angélica co-directs the Design Studio 6 Technological Integration and the Specialization Course in Advanced Digital Design in Complex Geometries. Her ongoing research focuses on computational design, with a specific interest in structural geometries optimized for digital fabrication, 3D printing, and robotic fabrication. She also worked as Director of BIM Forum Chile. Previously, she worked in architecture studios in France and the United Kingdom, where her experience at Zaha Hadid Architects stands out. Angélica studied Architecture and Urbanism at the University of Chile and at the ENSAPB in Paris. She also holds a Master’s with honours from the Design Research Lab of the Architectural Association in London, UK.
  • Gonzalo Muñoz Guerrero University of Chile,Lecturer, Department of Architecture
    Gonzalo Muñoz Guerrero is a teaching assistant of the Design Studio 6 Technological Integration and the Specialization Course in Advanced Digital Design in Complex Geometries at the University of Chile. His research is focused on self-structured geometries based on computer design processes. He is a computational designer and member of LOW Studio a Chilean office of Architecture and Design and he is the founder of Estudio Fractal an architectural visualization studio based in Santiago, Chile. Gonzalo is an architect titled with honours from the Faculty of Architecture and Urbanism of the University of Chile and at the ENSAP Bordeaux and he has been nominated for the Young Talent Architecture Award 2020 by the Mies Van the Rohe Foundation.