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Domestic realities: My living room is public
Interactive Design | Online Workshop | English | North-South Americas
Description:
Key Words: Photogrammetry,Unity Game Engine,Point Cloud,3D scanning
Required Skills: Basic design skills, basic knowledge in 3d modelling.
Required Software: Agisoft Metashape (or Agisoft Photoscan)+ Meshlab + Adobe Photoshop + Unity Game Engine + Adobe Media Encoder
Required Hardware: Middle range graphic card is enough + smartphone
Maximum number of participating students: 12
My living room is public is a twisted documentation of the spaces we inhabit. We are now isolated in our domesticity due to COVID and will use that constraint as the starting point of the seminar working our way from realism towards abstraction. We will collect photorealistic data from your domestic environments as as-built survey and work backwards to drawings, and then to design propositions by inputting them into a game.

Our design process is meant to be backward from the traditional design process.
We start with a build and furnished living room, to a rendering of it, then a drawing, then a 3D model, and then a playful digital model kit (parts to whole, and parts to parts).
The workshop objective on a technical level is to gear up participants with creative workflows through tools and techniques they are already familiar with, while gaining a deeper knowledge of them.

Phase 1 – 3D scanning
Participants will be asked to 3D scan and reconstitute their living room.
We will work with photo or video footage and use Media Encoder, then Agisoft Photoscan, and finally MeshLab.

Phase 2 – Drawing survey
From the resulting point clouds each participant will draw 3 to 4 drawings (plan, interior elevation, or ceiling). We will then turn these drawings into 3D geometries.

Phase 3 – Building the digital model kit
We will input the digital models and the 3D point cloud models into Unity Game engine to develop a game.

Learning Outcomes
- Develop expertise in contemporary digital technologies and their affiliated workflows.
- Engage critically with contemporary aesthetics, and their politics.
- Gain an understanding of the discourse on architectural representation and articulate a unique theoretical position.

https://yarafeghali.com/My_Living_Room_Is_Public-2020
Schedule:
Jun 28 - Jul 2
  • Day 1 / Jun 28

    7:00 - 9:00 (GMT-7:00) Pacific Time (US and Canada)

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    10:00 - 12:00 (EST)

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    16:00 - 18:00 (CET)

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    22:00 - 00:00 (China)

    Workshop intro + 3D scanning intro + Media Encoder + Agisoft Photoscan (or metashape)
  • Day 2 / Jun 29

    7:00 - 9:00 (GMT-7:00) Pacific Time (US and Canada)

    |

    10:00 - 12:00 (EST)

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    16:00 - 18:00 (CET)

    |

    22:00 - 00:00 (China)

    Meshlab + Adobe photoshop + 3D parts as GIF + simple modelling
  • Day 3 / Jun 30

    7:00 - 9:00 (GMT-7:00) Pacific Time (US and Canada)

    |

    10:00 - 12:00 (EST)

    |

    16:00 - 18:00 (CET)

    |

    22:00 - 00:00 (China)

    Unity intro + demo
  • Day 4 / Jul 1

    7:00 - 9:00 (GMT-7:00) Pacific Time (US and Canada)

    |

    10:00 - 12:00 (EST)

    |

    16:00 - 18:00 (CET)

    |

    22:00 - 00:00 (China)

    Unity troubleshooting
  • Day 5 / Jul 2

    7:00 - 9:00 (GMT-7:00) Pacific Time (US and Canada)

    |

    10:00 - 12:00 (EST)

    |

    16:00 - 18:00 (CET)

    |

    22:00 - 00:00 (China)

    Game + Final discussion
Instructors:
  • yara feghali UCLA, AUD,Lecturer
    Yara Feghali is a Lebanese architect and Principal of FollyFeastLab, an experimental design studio based in Los Angeles and co-founded with Viviane El-Kmati. She is a faculty at UCLA Architecture and Urban Design where she teaches design studio and technology seminars at the graduate level. She taught at the Städelschule Architecture Class in Frankfurt Germany graduate thesis, and visual studies. Her research work interrogates the territories of architecture education and speculates on the role of emerging technologies in designing our environments using new media and storytelling techniques. With FollyFeastLab she builds visually-led immersive and interactive experiences to address present social and urban themes.